Enclosed is the original list of Game Genie codes, which were distributed in the manual. From the early to mid 1990's. Note: MY collection of SNES CODES for [Home. I show how to put Game Genie Codes in the SNES9X 1.52 (Super Nintendo Entertainment System) Emulator on Windows I DONT OWN THE MUSIC. Readme-windows.txtSnes9x: The Portable Super Nintendo Entertainment System Emulator ===== Files included in the. Just learned this by futzing around something fierce with ZSNES, but you can basically manufacture your own game genie-like codes by messing with the cheat functions. Cheats are user contributed and may or may not work for you. Whenever possible the cheats have been tested. Some cheats may work for some people and not others due to. SNES Game Genie Codes. Enclosed is the original list of Game Genie codes,which were distributed in the manual. From the early to mid 1. Note: MY collection of SNES CODES for [Home Computer]are far more reliable than this list. CHEAT CODES: The Super Nintendo/ ZSNES/ SNES9x Collection. However, this following collection is helpful, as well. GAME GENIE CODES FOR SUPER NES(tm)(c) 1. Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U. S. Patent No. 5,1. The 7th Saga(tm) Game. SAGACODE KEY IN . EFFECT . . . 1 7. AD Human fighter has 5. HP2 1. 01. 7- 8. 7AD Human fighter has 1. HP3 A6. 17- 8. 7AD Human fighter has 2. HP4 7. 41. 6- 8. FAD Tetujin(tm) has 5. HP5 1. 01. 6- 8. FAD Tetujin has 1. HP6 A6. 16- 8. FAD Tetujin has 2. HP7 7. 41. 9- 8. D0. D Dwarf has 5. 0 HP8 1. D0. D Dwarf has 1. HP9 A6. 19- 8. D0. D Dwarf has 2. 00 HP1. B- 8. 40. D Human mage has 5. HP1. 1 1. 01. B- 8. D Human mage has 1. HP1. 2 A6. 1B- 8. D Human mage has 2. HP1. 3 7. 41. 1- 8. DAD Elf has 5. 0 HP1. DAD Elf has 1. 00 HP1. A6. 11- 8. DAD Elf has 2. HP1. 6 7. 41. C- 8. AD Demon has 5. 0 HP1. C- 8. 4AD Demon has 1. HP1. 8 A6. 1C- 8. AD Demon has 2. 00 HP1. F0. D Alien has 5. HP2. 0 1. 01. 5- 8. F0. D Alien has 1. HP2. 1 A6. 15- 8. F0. D Alien has 2. HP2. 2 F0. 10- 8. DAD Human fighter has 2. F0. 16- 8. 4AD Tetujin has 2. F0. 19- 8. F0. D Dwarf has 2. F0. 1B- 8. 70. D Human mage has 2. F0. 11- 8. FAD Elf has 2. F0. 1C- 8. 7AD Demon has 2. F0. 15- 8. 40. D Alien has 2. F3. 10- 8. D0. D Human fighter has 3. MP3. 0 F3. 16- 8. D Tetujin has 3. 0 MP3. F3. 19- 8. DAD Dwarf has 3. MP3. 2 F3. 1B- 8. AD Human mage has 3. MP3. 3 F3. 11- 8. F0. D Elf has 3. 0 MP3. F3. 1C- 8. 70. D Demon has 3. MP3. 5 F3. 15- 8. FAD Alien has 3. 0 MP3. F0. 10- 8. F6. D Human fighter has 2. F0. 16- 8. 76. D Tetujin has 2. F0. 19- 8. 4DD Dwarf has 2. F0. 1C- 8. DDD Human mage has 2. F0. 11- 8. 46. D Elf has 2. F0. 18- 8. D6. D Demon has 2. F0. 15- 8. 7DD Alien has 2. ABD- 8. 4AD + DFBD- 8. DD Start with 2. 97 gold. E0. BD- 8. 4AD + DFBD- 8. DD Start with 6. 2,7. DBD- 8. 4AD + D5. BD- 8. 7DD Start with 2. B1. 0- 8. 70. D Human fighter starts with Sword of Anger(tm)4. A1. 0- 8. 70. D Human fighter starts with Sword of Courage(tm)4. E1. 0- 8. 70. D Human fighter starts with Sword of Fire(tm)4. C1. 9- 8. 7AD Dwarf starts with Sword of Nature(tm)5. A1. 9- 8. 7AD Dwarf starts with Sword of Courage. E1. 9- 8. 7AD Dwarf starts with Sword of Fire. C- 8. FAD Human mage starts with petrified staff. E1. C- 8. FAD Human mage starts with Rod of Tide(tm)5. D0. D Elf starts with petrified staff. BF1. 5- 8. D0. D Elf starts with Staff of Brilliance(tm)5. B1. 8- 8. 40. D Demon starts with Sword of Anger. D Demon starts with Sword of Despair(tm)5. E1. 8- 8. 40. D Demon starts with Sword of Fire. The 7th Saga, Tetujin, Sword of Anger, Sword of Courage, Sword of Fire, Sword of Nature, Rod of Tide, Staff of Brilliance and Sword of Despair are trademarks of Enix/Produce. AAAHH!!! Real Monsters(tm) Game. C2. 82- 0. 4A7 Infinite energy. DD8. E- 4. DD7 Infinite garbage. DDC8- 0. FAF Get nothing for each trash bag. DC8- 0. FAF Get 2. C8- 0. FAF Get 1. DDC0- 3. FDF Infinite lives. DDAA- 1. 46. 4 Infinite scares. DDCE- 6. F6. D 1- ups worth nothing. D7. CE- 6. F6. D 1- ups worth 3. D9. CE- 6. F6. D 1- ups worth 5. DFC7- 1. 7FC Start with 1 life. DBC7- 1. 7FC Start with 1. BC7- 1. 7FC Start with 5. DD6. 9- 3. 7BF Start with 0 special scares. FD6. 9- 3. 7BF Start with 1. D6. 9- 3. 7BF Start with 2. DDCA- AF0. D Monster books are worth nothing. D4. CA- AF0. D Monster books are worth 2. FDCA- AF0. D Monster books are worth 1. DDCB- A7. DD Most health power- ups worth nothing. D4. CB- A7. DD Most health power- ups worth more. AAAHH!! Real Monsters is a trademark of Viacom International Inc. Act Raiser(tm) Game. Act Raiser(tm) combines interesting elements from action, role- playing and strategy games. You play a god called the Master(tm) who must break the Evil One's(tm) hold on the world. The bosses are tough to beat, so use ACT Code 1 for near invincibility, although some things (e. Angel(tm). Pros can go the other route, using Code 2 to start with only half energy. ACTCODE KEY IN . . EFFECT . . . 1 2. FD4 Almost invincible in action sequences. D0. 81- 6. DD8 Start with 1/2 energy- -1st game only. DD8. B- D4. D8 Stop timer. FD8. 6- D4. A8 Faster timer. D8. 6- D4. A8 Slower timer. Remember, you can pick 'n mix your codes! Act Raiser, Master, Evil One and Angel are trademarks of Enix America Corporation. Act. Raiser 2(tm) Game. D7. 27- 4. DD1 Start with 3 lives on Easy. FD2. 7- 4. DD1 Start with 1. Easy. 3 9. D2. 7- 4. DD1 Start with 5. Easy. 4 DF2. 7- 4. D6. 1 Start with 1 life on Normal. D9. 27- 4. D6. 1 Start with 5 lives on Normal. FD2. 7- 4. D6. 1 Start with 1. Normal. 7 9. D2. 7- 4. D6. 1 Start with 5. Normal. 8 DF2. 7- 4. FD1 Start with 1 life on Hard. D9. 27- 4. FD1 Start with 5 lives on Hard. FD2. 7- 4. FD1 Start with 1. Hard. 11 9. D2. 7- 4. FD1 Start with 5. Hard. 12 DD6. 7- 4. Infinite lives. 13 D4. F6. 6 Start with 2 magic pts. Easy. 14 D5. 84- 1. F6. 6 Start with 7 magic pts. Easy. 15 DB8. 4- 1. F6. 6 Start with 9 magic pts. Easy. 16 DF8. F- 1. Start with 1 magic pts. Normal or Hard. 17 D9. F- 1. 76. 6 Start with 5 magic pts. Normal or Hard. 18 D5. F- 1. 76. 6 Start with 7 magic pts. Normal or Hard. 19 DB8. F- 1. 76. 6 Start with 9 magic pts. Normal or Hard. 20 3. C6. 5- CFA8 Infinite magic pts. DC8. F- 1. F0. 6 Start with 1/2 health. DE8. F- 1. F0. 6 Start with 3/4 health. C2. B0- CF0. 7 Protection from most enemies. C2. B2- C7. D3 Protection from some ground hazards. D7. C0- 3. 7A7 Small magic power- up adds 3 instead of 1. D9. C0- 3. 7A7 Small magic power- up adds 5. DBC0- 3. 7A7 Small magic power- up adds 9. DFC9- 3. 40. 7 Large magic power- up adds 1 instead of 3. D9. C9- 3. 40. 7 Large magic power- up adds 5. DBC9- 3. 40. 7 Large magic power- up adds 9. DFC7- 3. D6. 7 Small health power- ups add 1 instead of 2. D0. C7- 3. D6. 7 Small health power- ups add 4. F9. C7- 3. D6. 7 Small health power- ups add 1. F0. C7- 3. D6. 7 Small health power- ups heal completely. D4. C9- 3. FD7 Medium health power- ups add 2 instead of 5. D6. C9- 3. FD7 Medium health power- ups add 8. F9. C9- 3. FD7 Medium health power- ups add 1. F0. C9- 3. FD7 Medium health power- ups heal completely. D4. C7- 3. FA7 Large health power- ups add 2 instead of 1. D0. C7- 3. FA7 Large health power- ups add 5. F9. C7- 3. FA7 Large health power- ups add 1. F0. C7- 3. FA7 Large health power- ups heal completely. DDB3- C7. 64 All enemies take 1 hit to kill. DD3. 3- 4. 76. F Infinite time. Act. Raiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO. Addams Family(tm) Game. Help Gomez(tm) save Morticia(tm) in this kooky and kreepy action game based on the hit movie. FAMILY Code 8 gives you protection against enemies. For Code 1. 6, the fez hat is not always visible, but Gomez still has flying abilities as if he were wearing it. When using Code 1. Gomez, enemies and hazards can still harm him. This code is provided for its 'fun factor' only. You can track Gomez by his skid marks or by the fez hat if he is wearing it. FAMILYCODE KEY IN . EFFECT . . . 1 DFB8- 6. F0. 4 Start with 1 life instead of 5. D7. B8- 6. F0. 4 Start with 3 lives. DBB8- 6. F0. 4 Start with 9 lives. DB8- 6. F0. 4 Start with 2. DB8- 6. F0. 4 Start with 5. BBB8- 6. F0. 4 Start with 9. DDA1- A4. A7 Infinite lives. CA7- A4. 67 Invincibility. D9. CF- DDAF Each $ worth 5. FDCF- DDAF Each $ worth 1. CF- DDAF Each $ worth 2. DF6. 1- 0. F0. D + DF6. F6. D Start with 1 heart instead of 2. D7. 61- 0. F0. D + D7. F6. D Start with 3 hearts. D0. 61- 0. F0. D + D0. F6. D Start with 4 hearts. D9. 61- 0. F0. D + D9. F6. D Start with 5 hearts. NOTE ON CODE 1. 6: AFTER DEFEATING A BOSS, LAND BEFORE THE PASSWORD SCREEN COMES UP. ALSO, IF YOU FLY IN THE WRONG PLACE, YOU CAN GET TRAPPED AND HAVE TO RESET1. CAD- A4. 6D + 6. 0BA- 6. Start with and keep Fezi- copter(tm) flying abilities. CAD- A4. D4 Invisible Gomez(tm) Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Addams Family, Gomez, Morticia and Fezi- copter are trademarks of Paramount Pictures. The Adventures of Batman and Robin(tm) Game. DB8. 6- 4. FC9 Start with 9 lives- -not on easy. D1. 86- 4. FC9 Start with 6 lives- -not on easy mode. DD8. 6- 4. FC9 Start with 1 life- -not on easy mode. DB8. 6- 4. D1. 9 Start with 9 credits. D1. 86- 4. D1. 9 Start with 6 credits. DD8. 6- 4. D1. 9 No credits. C9. 88- 3. 40. D Infinite lives. DD8. A- 4. D6. D No damage from enemies. DDB3- 3. 76. F Don't start with any stars & spray gun ammo. FBB3- 3. 76. F Start with 2. B3- 3. 76. F Start with 5. DDBE- 3. F0. F Don't start with any explosives & smoke bomb ammo. FBBE- 3. F0. F Start with 2. BE- 3. F0. F Start with 5. C9. A1- 3. 4AF Infinite stars. C9. A5- 3. 4DF Infinite spray gun ammo. C9. AB- 3. D6. F Infinite plastic explosives. C9. A6- 3. F0. F Infinite smoke bombs. B- 4. 49. 4 Get full energy from hearts. DAF- 1. 4DF Moon jumping. E6. C7- 3. 4DF Super jumping. DD8. D- C7. 65 + EE8. F- CDD5 Move slower. D0. 8D- C7. 65 + E8. F- CDD5 Move faster. D5. 8D- C7. 65 + E6. F- CDD5 Move even faster. CODES 2. 5- 2. 7: SWITCH OFF IF YOU GET STUCK2. E3. 8D- C7. 65 + DF8. F- CDD5 Moon- walk. E8. 8D- C7. 65 + D0. F- CDD5 Moon- walk faster. E6. 8D- C7. 65 + E5. F- CDD5 Moon- walk even faster. The Adventures of Batman and Robin is a trademark of DC Comics. Aero the Acro- Bat 2(tm) Game. DD2. 4- 4. 76. E Infinite shots. D7. C8- 1. 7D3 Stars worth 3. D9. C8- 1. 7D3 Stars worth 5. D5. C8- 1. 7D3 Stars worth 7. C2. 87- CFAE Almost infinite energy. BBC2- C4. 63 Double Drill icon lasts 9. D0. C2- CD0. 3 Double Drill icon lets you drill 4 times instead of 2. DBC2- CD0. 3 Double Drill icon lets you drill 9 times instead of 2. D9. 36- 4. DF1 Can drill 5 times in the air until you pick up a drill icon. Game Genie Star Fox invincibility cheat. Well, I never finished the original star fox on level 3 either. It was hard, and I never figure out the trick in the "water- like" level. However on N6. 4 I finished Star Fox umpteem times and unlocked all play modes. Don't know why, but I think the original star fox had better music..
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